Friday, December 12, 2014

Sims 4 Challenges- CRIMINAL CHALLENGE

Brains
Research
CRIMINAL

You and your friends were trouble makers as kids, now you have reunited as adults and now you are part of a crime gang.

Muscles
Beauty (the girl)








CHALLENGE
SETUP: In CAS you need four young adult sims, one must have the GEEKY trait, another must have the  ROMANTIC trait, another must be a BOOKWORM and the final one must have the ACTIVE trait. They all need the EVIL and also have the aspiration of the CRIME branch and a sub-category of PUBLIC ENEMY.

When entering the game you can pick any empty lot, and build your house. In it can be....
  • KITCHEN
    • 1 stove
    • 1 fridge
    • 3 counters
    • A trashcan
    • 1 sink
  • DINING ROOM
    • 1 table
    • Enough chairs for your criminals
  • BEDROOMS (4)
    • 1 bed
    • A side table and lamp
    • ONLY ONE PERSON: A dresser
  • BATHROOM
    • Toilet
    • Shower or Bath
    • Sink
  • LIVING ROOM
    • 1 TV or Stereo
    • 1 Couch
    • 1 skill item (can be anywhere in the house)
After this is all build you should have 10 dollars or left, if not you should put cheap things into your house until this is so. Three of your sims should enter the criminal career, one should be a 'stay at home' person who works on a skill that they could sell things and would make things for the house because you are NOT aloud to buy items UNLESS they are plants from build mode.

RULES
  • NO CC items, unless its clothing
  • NO buying items for your house, UNLESS it is plants from build mode
  • Aging is on
  • Lifespan is normal
  • You MUST start as a young adult
  • You CAN use reward points
  • You CAN NOT use anything that changes a sims mood
  • NO cheats
  • If a sim dies they MUST be replace before anything else is done

YOU ARE FINISHED WHEN....
  • You have completed the PUBLIC ENEMY aspiration
  • You are level ten in the criminal career
  • You have 100,000 simoleons, think of it as stolen money
  • You are enemies by 20 other sims, not by sims in your household
  • You have 'recruited' 4 sims into your gang (move them in)
TWISTS!
BECOME GOOD: You don't want to be evil anymore, so you leave your gang.

GOAL: Be friends with 20 other sims, reach level ten in any other career then criminal, and start a family 

PSYCHO KILLER: You want to be a household name, so you kill your friends and many others.

GOAL: Kill ALL of your household members, as well as 10 other sims (You kill a sim by locking them in a room and starving them, same with people outside of your household, but you invite them over first)

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